- Disabled more hello, goodbye, and combat lines. Dubbed Serana's Charm, this increases the player's speech skill whenever Serana is nearby (This is only available on saves which have not gotten past the point when she first romances you). Serana won't say some dialogue if both she and the player are vampires, Reworked internal structure of SDA's Dialogue Menu, Reworked internal structure of Serana's Hold location commentaries, Tweaked dialogue priorities for some of Serana's in-conversation dialogue. A patch will be uploaded to the SDA Patch Hub to re-enable this dialogue for those who want this gameplay feature back. The revoice is completed. Added a wig fix script- this should fix problems with Serana's hair wigs glitching out when using the SDA Outfit Feature, if she has a HDT wig equipped. Removed Serana finding a table option in drinking buddies since that was buggy. - Serana can now sing two more songs: "The Dusk On Anvil Harbor" from Interesting NPCs (I got permissions! I've heard enough reports of people's saves being corrupted once the SDA mod is uninstalled. Now when talking to her with this option, Serana's responses (28, chosen at random dependent on questline progress, surroundings, romance) should feel a lot more organic and authentic. - Initial patch release. After all, this is a work of fiction for a fantasy setting.Serana Dialogue Add-On is based on the world and characters written by Bethesda Game Studios for The Elder Scrolls V: Skyrim. She chooses to stick around, and her ending reaction to you has been toned down a bit. Serana Dialogue Add-On - Nexus Mods :: Skyrim Special Edition Rewrites and revoices of earlier SDA content. (Thanks to ws and po3 over at the r/SkyrimMods Discord for helping with the fix! | If the banter is not triggering for you for some reason (Serana should speak to Sofia as soon as they meet) try saving, then reloading your save. It should now be correct. Serana should now look more expressive. Note: This does not mean that SDA's Serana is being rewritten to be vanilla+. Her comment after "The Silver Hand" quest should now fire for more people. Known issue with 'follow beside' feature: Sometimes Serana will just headtrack you while running beside you. Inspired by Aelarr's Race compatibility dialogue mod I decided to make a patch for Martimius' lovely Serana Dialogue Addon mod. - Disabled old recap dialogue to help reduce VA overlap. The dialogue lines in this mod (nearly 5000) are all fully voiced, utilizing new voice-acted lines by Kerstyn Unger. Upon initiating a short conversation with her (available during the Moth Priest hunt at the earliest) Serana will give you a spell that allows you to summon her from just about anywhere! Due to limited voice lines though, (even spliced) I can only do so much. - These are technically mini-quests, but they aren't marked on your journal or anything. This is to maximize compatibility and ensure the vanilla cure quest proceeds as usual. - An ability is now added when the player first enters into a romance with Serana. This is to make it less intrusive when it first fires, and to have it be friendlier for VR users. - Fixed some conditions for Night To Remember quest commentary, - Reduced distance requirement for a lot of NPC banter. This feature has also been added to the other quests where you drink with Serana (like the marriage quest and Bannered Mare Date Quest) Now there's more immershun! Anyone who wants to disable and toggle Serana's raise zombie spells will need to download this new patch, and if they use Serana replacers, make their own patches via xEdit. - One of the radiant greets had a mismatching audio file. - Removed debug notification that shouldn't be there for the horse riding. - Completely redid revoice implementation. Additionally, Serana will not sneeze at all if she is still a vampire. Frankly it'll take too much effort and also cause compatibility issues if I edit that quest for the sake of SDA's sleeping feature, so I've decided to add in this workaround for now. - A whole lot more subtitle fixes. Now there's a voiced conversation behind it, and an in-game reason why it's in place. - Revamped Drinking Buddies code from the ground-up. Serana has a few lines relevant to your character's race that you would miss playing as custom race, this fixes by updating the conditions to check for custom race keywords. - Added Old Hroldan Inn as an excluded inn from Serana's sleeping feature. - Added AlternateVoice flags to dialogue which was previously missing it. - Also improved the backend scripts for the Serana Training feature- people were reporting similar issues with said quest. The patch has been completely redone (new records and new patch name), so just to be on the safe side you should start a new game with it/a game that hasn't had a Crimson Blood patch installed. Skyrim-AE - Serana Dialogue Add-on MOD Playthrough - 74 (Serana's Serana Dialogue Add-On 3.0 Release! - A new romance mini-quest for players who have chosen to elope with Serana. It's no longer a spontaneous and spur of the moment decision. - The "strange sensation" message shouldn't appear twice now. On the other hand for users who don't have Flower Girls installed, romance scenes will be implemented as fade-to-blacks with appropriate contextual messages. - (Main Quest) Serana is now properly dismissed as her she talks with the player right before they leave for Skuldafn, - The "Tale of the Tongues" song dialogue was conditioned incorrectly. This should act as a failsafe in case the game doesn't teleport Serana to you after you exit werewolf form for the first time. ", or "What's on Your Mind? - Sofia Banter (Built-into the mod, without requiring the Sofia mod as a Masterfile). With SDA, a player roleplaying as a chaotic neutral/chaotic good character is kept in mind. (See the article here for all the names). - Serana is now recognized by the vanilla game as a "lover" after she elopes with the player (Relationship Rank 4), - She should no longer greet you while you're in a conversation with another NPC, - Backend changes for the first confession quest, that Serana's dialogue would play out fully and not be interrupted, - More backend improvements to make future development more organized, - Fixed sound static with faulty audio files (Thanks to GuerillaTech for finding the faulty files! - Renamed an SDA test cell for compatibility with the Umbra Creation Club mod. When both FG and OStim are installed, OStim takes precedence. Even vampires get tired. - New Radiant dialogue. So telling her to be quiet should now actually do that, and not make her talk more instead. - Serana can now store items in a dedicated storage inventory without using or equipping them. - Added commentary on dragons returning. This patch was made to ensure players who followed those deities via the Wintersun mod could still accrue favor with them , while being "married" to Serana. - Deleted unnecessary and old dialogue lines from previous iterations of the mod, - Added in missing script to activate Serana friendship timer. - The bugfix of the previous 1.9.5 patch created another bug, which prevented the Bannered Mare quest from progressing from a certain point. - The FG/OStim check is now made on each player game load, making SDA now able to detect if either of these animation frameworks were installed on an existing SDA save. Best Serana Mods For Skyrim (All Free) - FandomSpot This is to prevent narrative whiplash; like how Serana could comment on your romance when the Archmage just died. This was implemented to some extent in vanilla (hence how Serana had different dialogue animations throughout the DG questline) but never fully realized. New quest-aware commentary, as well as dialogue for said armor. About Serana Dialogue Add-on Mod - Page 2 - Skyrim Special Edition - Serana's House of Horrors commentary was still not occurring for some people. Fixes to a lot of commentaries for the College of Winterhold and Dark Brotherhood not playing. Martimius ported the overhaul to Xbox in June, and updated it on both platforms. If you have more questions or would like to know more, please visit my website! Tweaked StoryManager conditions for Serana's main quest commentary- added more failsafes to ensure they start and run on time. After this update, SDA will now be incompatible with other mods that give Serana custom horses/custom horse support, like Convenient Horses (but a patch for that mod will be provided). This is toggleable through a global, (Type "Set SeranaRomance to 0" in the console if you want to disable it). There was on update on nexus so I'll post that here: from the MA "Important Announcement Regarding AE: Hey guys! - Radiant conversation dialogue with Serana to start off a day's adventuring (this only occurs post-Dawnguard too, as during the Dawnguard questline there would be more important matters to tend to.). Serana Dialogue Add-On is highly acclaimed and also featured in Forbes magazine. Over 14 radiant conversations that can occur anytime you explore with Remiel and Serana. NOTE: This dialogue really is just for a role-play purpose. - Companions Quest commentary || However, it is also important to note that you SHOULD NOT do the "Silver Hand" quest (the ceremony where you become a werewolf) while any of these Dawnguard quests are currently active in your journal (Chasing Echoes, Beyond Death, Seeking Disclosure, Unseen Visions, Touching the Sky). - While drinking (if in third person) the player will now also play the appropriate drinking animations. - Serana's Raise Zombie toggles are no longer built into the mod, and now will require a patch via the SDA Patch Hub. This will be accessible through the Serana Menu. Decreased Inigo and Sofia banter frequency by 25%, Main Quest commentary fixes, particularly with Ustengrav quest, Fixed disappearing "I love you" dialogue option, Fixed House of Horrors commentary issues, Code optimizations for Companions Quest Commentary, (besides fixes) Code optimizations for House of Horrors Quest Commentary, Serana will no longer say negative Companions lines in her radiant greets if you've told her you've chosen to cure them of their lycanthropy, Improved coding practices also applied to new content (CoW and DB quest commentary), Code improvements to main SDA Dialogue Quest Record. - Daedric Quest commentary for "A Night to Remember", everyone's favorite The Hangover-style quest in Skyrim. - Serana should no longer comment on how nice the player's house is when the player is in Hjerim and "Blood on the Ice" is currently running, - Made one of the DLC1RNPCGeneralHello lines use the proper voice line, - Replaced the initial "Can I Talk to You for a bit?" Same reason as above. The horse will also follow/teleport to her when it has gotten too far, so no need to worry about horse catch-ups. If Sofia stays with the adventuring party for too long (5 days) Serana gets annoyed and asks her to be dismissed. - Redone Lustmord armor dialogue patch. - More revoices of Laura Bailey radiant dialogue ("Can you turn me into a vampire?" ), - Added in a disclaimer when the mod is first run (basically saying that the full revoice isn't complete and that there are two Serana voices in the game), - Added a small message shown to the player once Serana is having her emotional breakdown at the Ancestor Glade, - Serana now comments whenever you do killmoves (this was initially a cut feature from a much earlier version of the mod but I was finally able to get it to work). This is to help iron out the writing quality of the mod overall, and make it generally fit in better with Serana's vanilla depiction in Dawnguard. - The first Serana Romance conversation will no longer occur in Dimhollow Crypt- instead when you first exit the crypt with Serana. She is the Serana in Laura Bailey's absence. Now they should act as regular 'hello' greetings. - I forgot to include some lines (particularly in the "Being a vampire" vanilla conversation) as part of Kerstyn's revoice script. The powerful open-source mod manager from Nexus Mods. PLEASE heed this advice as if you don't, you might run into some weird and annoying wonkiness. This is also toggle-able through a dialogue option, so if your character loves Serana, but just isn't in the mood to get touchy, you can tell her that. - "Let's call it a day" dialogue was unecessarily set to random, even though it shouldn't be. Kindred Judgment+Touching the Sky Revoice. - More radiant dialogue, occurring at either sunrise or sunset. - Implementation of the DDAF (Dynamic Dialogue Animation Framework) || It is now implemented in the College of Winterhold, Whats on Your Mind, and "Can I Talk to you for a bit?" - Added quest-aware commentary if you take Serana along with you to Alfthand and Blackreach to find the Dragon Elder Scroll. ), - Serana should no longer radiant greet you while you are sneaking, - Tweaked some dialogue flags for radiant lines, disabling "Say Once" so they could be said more often, - Serana will no longer yawn or sneeze while sneaking, - Added condition checks to some dialogue to fix some consistency issues, - Increased dialogue priority for some Serana Romance Quest starting topics, - Added condition checks to role-play and other dialogue to not occur while sneaking, - Role-play dialogue (excluding What's On Your Mind) will no longer be available while dungeon-delving, - Removed old, redundant records from the early MQ implementations; no longer needed as they've been overwritten by the new MQ content, - Retroactively added some new features to the mod (disabled for now) for future updates, - Regenerated lip files for some voice lines where Serana's mouth didn't move, but the voice audio played, - Corrected Heightspace Data to be compatible with Unofficial Skyrim Patches changes, - Removed unnecessary voice files that weren't used by the mod. ), - Added in new safeguards to ensure NPC aliases were being filled for the Serana banter. Additionally, messages will be displayed on screen indicating that Serana is guarded at the start, and the player needs to either spend more time with her or talk with her more to get her to open up. - Convenient Horses Compatibility (through an optional patch), - Improvements to how objectives are displayed in Serana Romance quests. Install hundreds of mods with the click of a button. - Note: As for Serana moving in with the player to someplace once they get married, that's still on the drawing board and I'm still planning how I'll implement that, at least on a technical level, as it is a bit of a technical hurdle. So now you can hear all of her fun lines. No spoilers, but just expect a chill conversation at the beach, reflecting on your relationship with her and everything that's happened thus far. Added in Serana crouch bugfix, based on the code of Serana Improvements and Fixes by DRFire9001. - Fixed conditions for Skuldafn commentary, - Sofia should no longer speak to Serana while she is unconscious in the Whiterun stables (this, although rare, sometimes happened in my own testing), - Serana and Jarl Balgruuf should no longer talk to each other while each of them are in separate dialogue scenes, - Previous messageboxes that set up the "Trust" conversation were removed, as they detracted from the role-play experience. Update Notes for the 2.2 Update, Mages, Romance, and Misfits. ), and "Tale of the Tongues" from the vanilla game. - Moved all Dawnguard recap dialogues to their own consolidated dialogue branch under "Can I talk to you for a bit" as to free up space in the choice list and not require players to scroll down much to see the other dialogue topics. - Fixed an incorrect master header for the patch. Sometimes Serana may run off or her pathing may become wild. This allows her to converse with the player better when she needs to. - Fixed issue of AA records not copying over for the leggings, - Two Civil War Lines re-recorded for lore consistency, - New conversations with Serana implemented, -Serana's vampirism feeding, favorite book, hobbies, commentary after curing her vampirism, -Singing functionality (after prerequisite hobbies conversation completed, she sings The Dragonborn Comes (assuming player has already been formally recognized as such)), - Immersive radiant sound effects: While exploring, Serana will tend to sneeze, hum, and/or cough every so often. - Disabled some post-Harkon fight player dialogue, as one of those topics was already made redundant in recent updates, - Disabled "show on the road" dialogue as this has been largely been made redundant by new radiant dialogue recorded by Kerstyn, - Disabled Serana's lycanthropy dialogue, as a lot of the added quest commentary in 2.3 supersedes this thematically, - Disabled "I'd just enjoy watching you for a bit." These add up to a total of 20 new NPC conversations, - Whiterun: Nazeem, Ysolda, Carlotta, Mikael, Belethor, Jarl Balgruuf, - The background music now mutes when Serana sings her songs, - When in a safe interior (like a player home) Serana will now stand still while singing for you, - Fixed some animation triggers for the SDA_SeranaRomance7 quest. Good news; it exists. - SDA_AlternateVoice check now occurs within the premises of the entire castle location, during Chasing Echoes- not just the dungeon interior. Full Quest Commentary from "Dragonborn" to "At The Summit of Apocrypha". Serana and Aela are my two favorite followers in all of Skyrim, so to see a follower given as much of an overhaul as SDA . I do this via efficient polling scripts to make sure the spells stay removed and aren't added back by the vanilla Serana leveling script. - Added in goodbye lines that were supposed to be there before, - Carry weight radiant dialogue now occurs much less frequently (-75%), - Jarl Balgruuf Banter will now only occur in Whiterun. 1.0 RELEASE! - Added in another condition to the Alternate Voice switching script- turns out I forgot Chasing Echoes also took place in the Soul Cairn, not just Castle Vokihar, - Fixed radiant love dialogue not appearing for some, - Added in some more failsafes to ensure Companions commentary runs more smoothly, - Fixed Serana not being able to train you in Speechcraft, - Moved all Serana's goodbye lines into one consolidated branch under a new data quest entry. Serana asks to go on a date after confessing her love to the Dragonborn . (However, due to how wonky vanilla radiant pathfinding is, I suggest you save before doing this; if Serana's AI messes up, you can reload the save and try again, or just pick a different option). - Redone the code of the Haunted House quest commentary, so that there now aren't any compatibility issues with other mods which edit the same quest. Type "stopquest SDA_SolstheimCommentary" in the console. While this is vanilla AI before, I don't want Serana doing that in SDA. Over 160+ new lines! If Serana wasn't talking with NPCs such as Ysolda, Carlotta, Lisette, etc she should be now! - Redid the code for some of the waiting lines. - Improved how Drinking Buddies is triggered, hopefully solving issues for some of you, where the dialogue option would just outright disappear after a while. There's also new content for Drinking Buddies: - Serana now has more drink options (the Riften 'Special' Drinks). - Added a follow-up line to College of Winterhold commentary. Copyright 2023 Black Tree Gaming Ltd. All rights reserved. just a recommendation as I like to use this mod in my playthroughs :). - Implemented a proper dismiss and wait script to Serana's "House of Horrors" and "Diplomatic Immunity" quests respectively. Race Compatibility Dialogue for Serana Dialogue Addon (SDA) - Nexus Mods
Another Way To Say "perfect Fit",
Punishment In Feudal Japan,
Novant Health Employee Handbook 2021,
Certainteed Colonial Slate Pictures,
10 Fun Facts About Tulsa Oklahoma In The 1960s,
Articles S